Lighting practice#2: Glass Bottles

The second practice is aiming at getting familiar with C4D transparent reflective materials. Honestly I don’t wanna spend too much time on texturing job this time, only focusing on image based lighting workflow.

Quick render ones- HDR image based lighting by C4D physical render, lower samples and light bounce, each one takes about 25 minutes to render on my i5 iMac and applied with bokeh effect in compositing software afterwards.

BottleCollection130921

Slow (maybe prettier) render one- Change another HDR image to give some different feel. Higher samples and light bounce. Probably takes 4 hours to complete the full HD render. Still figuring out how to improve the speed.

BottleCollection130911_s

update with applying with different HDR image, 720P rendering in 2 hr:

bottle_comp_130922A

bottle_comp_130922B

bottle_comp_130922C

 

Credit:

Scene obj by Jeremy Birn from 3d render website (http://www.3drender.com/challenges/)

HDR images from a great website “smart IBL” (http://www.smartibl.com/sibl/archive.html)

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